Moscow Metro Rapid transit Commuter Station Rumyantsevo Metro-2, others, blue, angle, text png 833x833px 16.11KB.Black & White Metro: Exodus Computer Icons User interface, swipe, blue, text, black White png 512x512px 7.85KB.Metro: Exodus Information Wikimedia Commons Wikipedia, classification la, text, rectangle, orange png 1332圆64px 59.57KB.Plague doctor Telegram Physician Sticker, others, vertebrate, sticker, owl png 512x512px 81.2KB.Jennifer Thomas Real Estate Metro: Exodus Video game Computer Software, Neo geo logo, angle, text, triangle png 600圆00px 51.31KB.Metro: Last Light Metro 2033 Metro: Exodus Xbox 360 Tomb Raider, Tomb Raider, game, video Game, infantry png 512x512px 299.9KB.Metro 2033 Metro: Last Light Metro: Exodus Metro: Redux 4A Games, metro, game, angle, text png 1200x740px 42.64KB.Metro 2033 Metro: Last Light Metro: Redux Metro: Exodus Video game, Metro Redux, game, video Game, playStation 4 png 512x512px 392.61KB.Metro: Last Light Metro 2033 Metro: Redux Metro: Exodus Gaming s, others, game, label, video Game png 512x512px 299.16KB.Silver, Metro Last Light, Metro 2033, Metro Exodus, Metro Redux, Video Games, 4a Games, Deep Silver, Metro Last Light, Metro 2033, Metro Exodus png 500x511px 453.06KB.Metro: Exodus Desktop Snout, others, legendary Creature, fictional Character, location png 1191圆70px 354.87KB.Metro: Last Light Metro: Exodus Metro: Redux Metro 2033 Rapid transit, others, game, angle, text png 552圆00px 585KB.After some frustration and multiple deaths, we remembered that we could simply take the 6x scope off the other weapon and stick it on the assault rifle. There was no way the assault rifle was hitting him. Having used all the sniper ammo and medkits at our disposal, we hid in a small tent to avoid the flurry of gunfire coming from a thug camped on a high platform outside (and the flying demon swooping over our head). It’s a feature we didn’t truly appreciate until becoming stuck in a tricky situation in Caspian. Suppressor on a shotgun? Irrelevant, but sure. Instead, you can add any of the mods you’ve picked up or scavenged from other weapons to mostly any of the guns in your arsenal. That’s not necessary in Exodus and it’s a very welcome change. For example, typically in shooters we’ll tend to pack one pistol, one assault rifle and one sniper rifle to cover a series of situations. While you can only hold three guns at a time, you’re not restricted to choosing one of each particular weapon out of necessity. Metro’s gun modification system is a dynamic marvel. But where Metro really shines is in gun modification. It feels like you’re putting effort into surviving while on the battlefield, using your wits to work out the best ways to conserve resources and altering your play style to suit. However, prioritising what items should be crafted and how these resources should be spent can prove infuriating, especially as the game progresses and the Aurora crew begin to snaffle what little you have left.ĭespite this, crafting just feels fun. While workbenches allow for more technical crafting and the attachment of shiny, new weapon mods, crafting on-the-go is your bread and butter.Īrtyom can throw together medkits, throwing knives, gas mask filters and a small selection of other items while exploring the wasteland, simply at the touch of a button. It's also important to scavenge anything you can: crafting is a huge part of Exodus and is often the key to your survival. Often the prisoners have useful information on loot or an item to make life easier for you later – it’s a welcome respite from the main storyline, and they don’t take up much of your time. Just be aware that it may affect the story, and there may be an innocent, horrified prisoner who serves as collateral damage. It’s not stealing if it’s from a thief, right? It’s often best to approach this with a sneaky approach, avoiding the light and making minimal mess. While optional, your map marks where you can infiltrate a camp, take down its immoral inhabitants and scavenge the loot. This is particularly evident in the bandit camp challenges. Despite this, sandbox areas generally allow you control over how you play, as well as the overall outcome of the story. Walking bang-smack into an invisible boundary, the inability to climb on anything you wish, getting caught on bushes – it all brings you harshly back to frustrated reality. However, there are often times when you’re harshly reminded of the confines of the game world you're operating in. The story remains quite linear, but there are sandbox pockets which almost make it feel like an open-world. The break through the surface opens up Metro in a whole new way.
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